FoundryInk Academy Academy / Animation course
Animation course

Brushes and linework

A rig can be perfect and still look cheap if the line is dead. Linework is where your drawing gets its confidence and its personality. FoundryInk carries a full brush system across its drawing surfaces, including brushes you import yourself, and in the animation vector editor you shape line quality with Line Width and the Shape style panel. This tutorial is about getting a strong, expressive line and keeping it consistent across a whole character.

Read time about 14 min

1Why the line carries the look

Before any tool, the mindset. A viewer reads your line before they read your color or your motion; a lively, weighted stroke says hand-drawn and cared-for, while a flat, uniform one says traced by a machine. Thick where forms turn away from the light, thin where they catch it, that variation is what gives a drawing depth. Everything in this tutorial serves one goal: a line with weight and character.

Look at the linework in art you love before you draw. Notice where it swells and where it thins. That is the effect you are chasing, not a perfectly even outline.
Pro note
People feel your line before they know why. A stroke with weight and swing reads as hand-drawn. A dead-even one reads as clip art.

2The brush system across your surfaces

FoundryInk carries a full brush system across its drawing surfaces, so the marks you make are not stuck as one flat pen. Brushes give you texture, pressure feel, and character in the stroke, the difference between a technical line and an inky, expressive one. The same brush thinking that powers the drawing studio informs how you build linework you will bring into an animation.

The pen Library while drawing a frame: Inking, Halftone, Pencils, Markers, Charcoal and My Pens.
The pen Library while drawing a frame: Inking, Halftone, Pencils, Markers, Charcoal and My Pens.See the full screen
A brush is not decoration; it sets the whole feel of the line. Picking a brush that matches your project's mood is a real design decision, not an afterthought.
Pro note
There is a whole brush system under the hood. Your line does not have to be one boring pen unless you want it to be.

3Bring your own brushes

You are not limited to what ships in the box. FoundryInk lets you import your own brushes, so a texture or a nib you have refined elsewhere can come with you into the platform. Once imported, those brushes join your kit and travel with your account, ready whenever you draw. It means your signature line stays yours instead of being flattened into a house style.

The Import button at the top of the pen Library, for bringing in your own brushes.
The Import button at the top of the pen Library, for bringing in your own brushes.See the full screen
Imported brushes are scoped to you and follow you between projects. Build the set once and it is there every time you sit down to draw.
Pro note
Got a favourite brush from your own kit? Import it. Your line is your own, and you get to keep it.

4The Shape style panel

In the animation vector editor, a stroke's look is set in the Shape style panel. Tick Enable outline to give a shape a drawn line, then set its Line colour and its Line width. This is where you control how every filled shape's edge reads, so it is the first place to go when a line looks wrong: too thin, too pale, or missing entirely.

The Shape style panel with Enable outline, Line colour and Line width.
The Shape style panel with Enable outline, Line colour and Line width.See the full screen
A shape can have a fill, an outline, or both. If a piece has no visible edge, check that Enable outline is ticked in the Shape style panel before you go hunting elsewhere.
Pro note
Line gone missing? Open Shape style and make sure Enable outline is actually on. Nine times in ten, that is the culprit.

5Thicken and thin with Line Width

To reshape the weight of a line you already drew, reach for the Line Width tool in the Fill group. It lets you thicken or thin a curve without redrawing it, so you can push an outline heavier where a form turns away and lighter where it catches light. This is your main lever for turning a flat, even outline into one with weight and form.

The Line Width tool selected; its hint reads: drag up or down on a point to thicken or thin the curve.
The Line Width tool selected; its hint reads: drag up or down on a point to thicken or thin the curve.See the full screen
Do a whole character's weight pass in one sitting with Line Width, so the thick and thin choices stay consistent across every part of the drawing.
Pro note
Line Width is your weight dial. Heavier in the shadows, lighter in the light, and a flat outline suddenly has form.

6Colour and switch off the line

Not every line should be black. In the Shape style panel, set Line colour to tint an outline warmer or cooler, a deep oxblood line often reads richer than pure black on skin, for instance. And when a shape should have no edge at all, simply untick Enable outline so only its fill shows. Controlling where lines exist is as much a choice as how thick they are.

Enable outline ticked in Shape style; untick it to show only the shape's fill.
Enable outline ticked in Shape style; untick it to show only the shape's fill.See the full screen
Coloured lines soften an image. Try a very dark version of the fill colour for the outline instead of black, and the whole piece feels less harsh.
Pro note
Black is a choice, not a law. A dark oxblood outline on warm skin looks a hundred times nicer than flat black. Try it.

7Variable-width strokes

A variable-width stroke is one that changes thickness along its length, and it is the single biggest upgrade to a flat line. Draw the curve, then use Line Width to swell it where forms overlap or turn, and thin it where the line eases off. The eye reads that swell and thin as three-dimensional form, even on a flat drawing. Uniform lines look printed; varied lines look drawn.

Add weight where two shapes meet or one passes behind another. Those overlaps are exactly where a real inked line thickens, and copying that instantly sells depth.
Pro note
Swell the line at the overlaps, thin it on the open runs. That one habit is the difference between a doodle and a drawing.

8Tapered strokes for tails and hair

A tapered stroke starts full and narrows to a fine point, perfect for hair strands, whiskers, tails, and grass. Draw the shape, then use Line Width to fatten the base and pull the tip down thin so it ends in a needle. A pointed taper reads as something delicate and light; a blunt end reads as heavy and cut off. Choosing the taper is choosing the material.

Brush Studio's Taper section: Pressure to size, Minimum size and Pressure response.
Brush Studio's Taper section: Pressure to size, Minimum size and Pressure response.See the full screen
For a truly fine, flexible tail or lock of hair, remember a Flexi-bound drawn shape bends and tapers as it moves. Pair a tapered shape with Flexi Bind and it flows.
Pro note
Fat at the root, whisper-thin at the tip. Taper is how you draw hair that flows instead of hair that looks like spaghetti.

9Confident lines with Freehand

A hesitant line looks hesitant. Use the Freehand tool to draw a stroke in one committed motion; on release it fits your gesture to a clean curve, keeping the confidence while dropping the wobble. Draw from the shoulder, not the wrist, and let the tool tidy the result. A single sure stroke almost always beats a line poked into place point by point.

The Freehand tool; a stroke drawn in one motion is fitted to a curve when you let go.
The Freehand tool; a stroke drawn in one motion is fitted to a curve when you let go.See the full screen
If a Freehand line comes out lumpy, do not fix every point. Delete it and draw the whole stroke again faster. Speed is what gives a line its flow.
Pro note
Draw it fast and mean it. Freehand cleans up the wobble but keeps the swing. A brave line beats a fussy one every time.

10Consistent linework across a character

A character reads as one drawing only when its line stays consistent. Pick a base Line width and a Line colour in the Shape style panel and hold to them across every shape in the rig, then apply your thick-and-thin variation on top by the same logic everywhere. Face, hands, clothes, and props should all feel drawn by the same hand on the same day. Mismatched weights are what make a character look assembled from parts.

Shape style, where one base Line width and Line colour are set for every shape in a rig.
Shape style, where one base Line width and Line colour are set for every shape in a rig.See the full screen
Decide your line rules once: base weight, where it swells, where it thins, and what colour it is. Then obey your own rules on every shape. Consistency is a decision, not luck.
Pro note
Same weight, same colour, same logic everywhere. A character built from one line rule looks like one character, not a collage.

11Keep it consistent across scenes

Consistency across a whole project is easier than it sounds if you reuse rather than redraw. When a rigged character is saved in the Codex and dropped into scenes as a live instance, its linework comes along automatically, so every appearance shares the same line. Refine the line once on the master and the fix flows to every instance. That is the tidiest way to keep a line steady across an entire animation.

The Character button on the timeline, which inserts a saved character into the scene.
The Character button on the timeline, which inserts a saved character into the scene.See the full screen
Fixing a character's line in ten scenes by hand is misery. Fix it once on the Codex master and let live instances carry the change everywhere.
Pro note
Rig it once, and the line rides along into every scene. Polish the master, and the whole project cleans up with it.

12Not here yet: boil and cycled brushes

Now the straight talk. Two fancier line effects are only partially surfaced in the animation editor today. Line boil, the deliberate frame-to-frame wiggle that makes a line look hand-inked and alive, is not a one-click setting here. And multi-image cycled brushes, brushes that flip through several tips as you draw, are likewise only partly available in the animation surface. Knowing this now spares you hunting for a toggle that is not there yet.

This is a gap in the animation editor specifically. Do not go looking for a boil slider; there is not one yet. The workaround in the next section gets you the look by hand.
Pro note
No one-click line boil in the animation editor yet, and cycled brushes are only half here. Better you hear it from me now.

13Fake a boil by hand

You can still get that living-line feel with a little effort. Draw two or three slightly different versions of a shape's outline and cycle between them on the timeline so the line subtly shifts every couple of frames, holding each on twos with stepped playback. It is more work than a switch, but three redrawn lines flicking past reads convincingly as boil. For a signature hand-inked look, it is worth the extra minutes.

The playback cadence button, here On 1s, beside Loop and Scrub lock.
The playback cadence button, here On 1s, beside Loop and Scrub lock.See the full screen
Three variants on twos is plenty. Any more and the wiggle turns to noise. The trick is a gentle, constant shimmer, not chaos.
Pro note
Draw the line three ways, flick between them on twos, and it boils like classic ink. A bit of graft, but it looks the business.

14What good linework looks like

Good linework has weight where it needs it, confidence in the stroke, and one consistent voice across the whole character. It usually means a brush chosen on purpose, Line Width used to swell and taper by a clear logic, one base Line colour and weight held across every shape, and lines drawn fast then tidied rather than poked into shape. Get that, and even a simple design looks finished and yours.

If a drawing feels flat, the fix is almost always the line, not the colour. Add weight, add taper, add confidence, and it gains form.
Pro note
Weight, confidence, one voice. Nail those three and your line does more for the drawing than any amount of fancy colour.

Give your line some life

Brush, weight, taper, consistency. Links into the app. Saved on this device.

→
→
→
→
→
→

Linework questions

Yes. A full brush system runs across FoundryInk's drawing surfaces, giving your strokes texture, pressure feel, and character. You can also import your own brushes, which are scoped to you and travel with your account between projects.

Use the Line Width tool in the Fill group to reshape a curve's weight without redrawing it, and set a shape's base thickness with Line width in the Shape style panel. Line Width is your main lever for turning a flat outline into a weighted one.

Draw the shape, then use Line Width to swell it where forms overlap or turn and thin it toward the ends. For a fine tapered tail or hair strand, pull the tip down to a needle, and pair the shape with Flexi Bind so it bends and tapers as it moves.

No. Set Line colour in the Shape style panel to tint outlines; a dark oxblood or a very dark version of the fill colour often reads richer than flat black. And untick Enable outline where a shape should show only its fill.

Pick one base Line width and Line colour and apply the same thick-and-thin logic across every shape in the rig. Then rig the character in the Codex and reuse it as live instances, so the same linework carries into every scene automatically.

Usually because they are uniform and poked into place. Draw with Freehand in one committed motion so the stroke keeps its confidence, and add weight variation with Line Width. Fast, varied lines look drawn; slow, even ones look printed.

Not yet in the animation editor. Line boil is only partially surfaced here, so there is no one-click boil setting. The workaround is to draw two or three outline variants and cycle them on twos, which reads convincingly as a living, hand-inked line.

Only partially in the animation surface today. Brushes that flip through several tips as you draw are not fully surfaced in the animation editor yet. For now, build your line character from the brush system and Line Width, and hand-cycle variants where you need that flickering look.

Confident, consistent linework

You can now choose and import brushes, shape weight with Line Width, taper strokes for hair and tails, and hold one consistent line across a whole character and every scene it appears in. A strong, consistent line is what makes simple art look finished. Next, saving and swapping whole looks with layer comps.