FoundryInk Academy Academy / Animation course
Animation course

Publishing your animation

In a desktop animation app you render a video file. In FoundryInk you publish, and readers press play right in the browser. This page walks the whole publish path end to end: what publishing actually does, what readers receive, how an animation can become a Short, how to pick a cover, and where the in-engine frame and GIF exporter fits (honestly).

Read time about 11 min

1Exporting here means Publish

The biggest mindset shift coming from desktop animation software is the finish line. There is no "render to a video file on my computer" step as the main event. Instead you Publish the asset, and it goes live for readers to watch inside FoundryInk. Publishing is the real, reader-facing export path, so when this course says "export your animation", it means publish it. Everything below is that one path, done well.

An animation's Publish view: the status line and the draft notice with its Publish button.
An animation's Publish view: the status line and the draft notice with its Publish button.See the full screen
Because publishing is the export, there is no file to email around or upload elsewhere. The published asset itself is the shareable thing, at its own address.
Pro note
No rendering out a giant video file here. You press Publish and your animation goes live for people to watch. Simpler, honestly.

2What publishing actually does

When you Publish, FoundryInk takes your animation and makes a reader-facing version of it that lives on the platform. That published version is what your audience opens; your working project stays yours to keep editing. Publishing is the moment your private workshop file becomes a public thing people can find and watch. It is a deliberate step, so nothing goes live by accident while you are still tinkering.

The status line on the Publish view, reading Not published while the draft stays private.
The status line on the Publish view, reading Not published while the draft stays private.See the full screen
Publishing freezes a reader-facing version of your work. You can keep editing the project afterward and publish again when the new version is ready.
Pro note
Publish makes the reader-facing version. Your project stays yours to keep editing. Readers only ever see the version you chose to publish.

3What readers get: it just plays

This is the part that makes publishing worth it: a reader opens your animation and it plays inline in the browser, with nothing to download and nothing to install. No video player app, no file to open, no plug-in. They click and it moves. Because it plays on the platform, it also sits alongside everything else you make, so a reader can wander from your comic to your animation without ever leaving.

Nothing-to-install is a real advantage over shipping a video file. Readers on a phone or a laptop get the same one-click play with no fuss.
Pro note
Readers just click and it moves. No downloads, no players to install, no fuss. That is the goal, and it feels great when you see it.

4Before you publish: watch it through

Give your animation one honest pass before it goes live. Turn on Loop and Play the whole thing at speed to feel the timing, then scrub slowly through any moment that felt off to catch a sliding foot or a missing key. Check the start and end frames especially, since a shot that begins or ends abruptly reads worse to a reader than to you. A five-minute review now saves a re-publish later.

The Animate view while the scene plays, with Loop on and the Play button reading Stop.
The Animate view while the scene plays, with Loop on and the Play button reading Stop.See the full screen
Play shows you the feel, scrubbing shows you the truth. Do both before publishing and you will catch the little pops that speed-watching hides.
Pro note
One clean watch-through before it goes live. Loop it, feel the timing, scrub the wobbly bits. Then publish with a clear conscience.

5Choosing a cover

Your animation needs a cover, the still image a reader sees before they press play. Pick a frame that is clear, readable, and makes someone want to click: a strong pose, a good expression, the moment the shot is really about. Avoid a blurry mid-motion frame or an empty opening frame, because that thumbnail is doing your advertising. A great cover earns the play; a dull one gets scrolled past.

The Cover card on the Publish view, with View poster and Upload cover.
The Cover card on the Publish view, with View poster and Upload cover.See the full screen
Check the cover at thumbnail size. If it works small and grey in a busy feed, it will work everywhere.
Pro note
The cover is the first thing readers see. Pick the frame that makes someone stop scrolling, not the blurry in-between one.

6The publish step, walked

When the animation is reviewed and the cover is chosen, run Publish on the asset. Confirm the details it asks for, then let it go live. Once it is published, it has its own reader-facing home on the platform where people can watch it. That is the entire core loop: make it, review it, cover it, publish it. Everything after this is about reach, how the animation gets seen and where it can travel.

The Publish button on the right of the draft notice.
The Publish button on the right of the draft notice.See the full screen
Publishing is deliberate and reversible in the sense that you can update and re-publish. It is not a one-shot you have to get perfect the first time.
Pro note
Make it, watch it, cover it, publish it. Four beats and your animation is live. Take a breath, you just shipped something.

7Becoming a Short

A published animation can become a Short, FoundryInk's snackable, vertical-friendly format for quick clips that readers flick through. Shorts are how a small, punchy animation gets discovered by people who were not already looking for you, because they surface in the fast-scrolling places. If your piece is short, loops well, and lands a single clear idea, it is an ideal candidate. A tidy loop is worth ten sprawling clips here.

Classify as Shorts (strips.ink) under Access & pricing on the Publish view.
Classify as Shorts (strips.ink) under Access & pricing on the Publish view.See the full screen
The Shorts feed, the full screen feed of quick clips readers scroll through.
The Shorts feed, the full screen feed of quick clips readers scroll through.See the full screen
Shorts reward brevity and a strong hook in the first moment. A clean loop that reads instantly will travel much further than a long, slow build.
Pro note
Shorts are the flick-through crowd. A tight little loop with one clear idea can get in front of strangers, which is exactly how new fans find you.

8After publishing: keep working

Publishing is not the end of the road for your project. Your working animation stays fully editable, so you can refine timing, fix a pose, or add a beat and then publish the improved version. This is why you should not treat the first publish as a final exam: it is a checkpoint. Ship a solid version, watch how it plays for real readers, then come back and make it better with what you learned.

The Animate view, where the working animation stays editable after publishing.
The Animate view, where the working animation stays editable after publishing.See the full screen
Real readers are the best test. Publish a good version, see how it lands, then iterate. Perfection in private is slower than progress in public.
Pro note
Published is not chiselled in stone. Tweak the project, publish again, and the reader-facing version updates. Ship, learn, improve, repeat.

9The in-engine exporter: what it is

There is also an in-engine frame and image exporter, the Export animation dialog, described plainly here. It offers a Format of PNG Sequence (ZIP), JPEG Sequence (ZIP), or Animated GIF, an Output name, a Resolution (Original (300 DPI), 1080p, 720p, or Custom), a Background (Opaque or Transparent), and for GIFs a Palette, Dithering, and Loop. You also set a Frame range before you Export.

The download button at the top right of the Animation studio, which opens Export animation.
The download button at the top right of the Animation studio, which opens Export animation.See the full screen
Export animation: Format, Output name, Resolution, Background and Frame range.
Export animation: Format, Output name, Resolution, Background and Frame range.See the full screen
In the dialog, the MP4 option reads "MP4 (use Publish)" and is disabled, because video for readers goes through Publish, not through this exporter.
Pro note
There is a frame and GIF exporter in the engine too. Handy idea, image sequences and animated GIFs. But read the next bit before you go hunting for it.

10The catch about the exporter

Here is the straight truth, because this course does not pretend. The Export animation dialog is not wired to a trigger button in the current build, so there is not a reliable "open the exporter" control to press today. And MP4 deliberately routes through Publish anyway. So for getting your animation to readers, Publish is the real path, full stop. The exporter exists as a frame and GIF idea, but do not plan your workflow around reaching it right now.

This is an as-built note, not a knock. Publish covers the reader-facing job completely, and it is the path this course teaches you to rely on.
Pro note
Straight talk: the export dialog is not hooked to a button yet, and video goes through Publish regardless. So Publish is your path. No asterisks.

11When you want a GIF or frames

Say you specifically want an animated GIF or a folder of PNG frames rather than a reader-facing play. The Export animation dialog is the feature built for that, with its Animated GIF and PNG Sequence (ZIP) formats and a Transparent background option for overlays. Just remember the catch above: it is not currently on a trigger, so treat it as a known capability rather than a step you can lean on today. For anything a reader watches, publish.

The Background setting in Export animation, which can be made transparent for overlays.
The Background setting in Export animation, which can be made transparent for overlays.See the full screen
A transparent PNG sequence is the format you would want for compositing an animation over other art. Keep it in mind for when the exporter is fully wired.
Pro note
Want a GIF or transparent frames one day? That is what the export dialog is for. For now, for readers, Publish is the reliable door.

12What good looks like

A well-published animation is easy to spot. It opens on a cover that sells the click, it plays cleanly inline with no rough start or abrupt end, its timing has been watched and scrubbed, and if it is short and loopable it is riding as a Short to reach new eyes. The craft of publishing is not clicking one button; it is presenting a finished piece so a stranger presses play and stays. Aim for that and your work travels.

The difference between a published animation and a well-published one is almost all in the cover and the first second. Sweat those two the most.
Pro note
Good cover, clean play, tidy loop, riding as a Short. That is a piece that earns its plays. You are not just posting, you are presenting.

13Where publishing leads next

With your animation live, the natural next question is how to make more of them, and better. A big part of that is rigging: building a character as a posable puppet so you can animate it fast instead of drawing every frame. The next tutorials in this course move into rigging, and the very first thing rigging needs is art prepared the right way. So publishing a finished piece is the perfect moment to turn toward preparing your next character.

A rigged Kitt on the stage, posed with bones instead of drawn frame by frame.
A rigged Kitt on the stage, posed with bones instead of drawn frame by frame.See the full screen
You do not have to master everything before you publish. Ship simple pieces now, learn rigging next, and your later animations will come together faster.
Pro note
You shipped one. Now for making the next ones easier. Rigging is the trick, and it starts with prepping your art. That is where we head next.

Publish it well

Links into the app. Saved on this device.

→
→
→
→
→
→

Questions about publishing

You publish it. In FoundryInk, Publish is the export path: the animation goes live and readers watch it inline. There is no separate render-to-video-file step as the main way out, and the MP4 option deliberately routes through Publish.

Nothing. A published animation plays inline in the browser with nothing to download and nothing to install. A reader clicks and it plays, on a phone or a laptop alike.

A Short is FoundryInk's snackable, flick-through format for quick clips. A published animation can become a Short, which helps a small, loopable piece get discovered by people who were not already following you.

Yes. Publishing makes a reader-facing version, but your working project stays fully editable. Refine it and publish again whenever the new version is ready, and the reader-facing version updates.

A clear, readable frame that makes someone want to press play, like a strong pose or a telling expression. Avoid a blurry mid-motion or empty opening frame, since the cover is the thumbnail doing your advertising.

Yes, the Export animation dialog offers PNG Sequence (ZIP), JPEG Sequence (ZIP), and Animated GIF, with resolution, background, and GIF palette options. Honestly, though, it is not wired to a trigger button in the current build, so Publish is the reliable path today.

Because video for readers goes through Publish. In the Export animation dialog the MP4 choice reads "MP4 (use Publish)" and is disabled on purpose, pointing you back to the Publish path.

No. Publish a solid version, see how it plays for real readers, then iterate. Treat the first publish as a checkpoint, not a final exam, since real feedback beats endless private polishing.

It's live, and readers can press play

You know the whole publish path now: review, cover, Publish, and let a short piece ride as a Short, with an honest read on where the in-engine exporter fits. Your animation plays inline for readers with nothing to install. Next, we turn toward making the next one faster, starting with preparing art for a rig.