FoundryInk Academy Academy / Making your work
Making your work

Publishing your first comic

You have a studio. Now to get a comic out into the world. A published issue sits inside a project (your series), holds your pages, gets a cover and a price, and then goes live on your public page. This is the whole path.

Read time about 7 min

1The fast lane: the guided wizard

The quickest way to go from nothing to published is the Create wizard (the + in the header). It chains the whole path together: a studio, a project, then an asset, and the asset step takes you all the way through upload, preview, and publish. Every step has Back, Skip, and Next, so you can breeze through or stop anywhere.

The Create menu: What would you like to create?, with Create a new asset highlighted.
The Create menu: What would you like to create?, with Create a new asset highlighted.See the full screen
The New asset wizard, Step 1 of 5: pick a project and the kind of work.
The New asset wizard, Step 1 of 5: pick a project and the kind of work.See the full screen

Open the Create wizard →

Pro note
New here? Take the wizard once, end to end. The rest of this guide explains each piece so you know what you just did.

2Start with a project

A project is your series, the container every issue belongs to. From your studio's Projects tab, choose New Project and give it a title. Inside the project you add an asset: for a comic, pick the comic kind, name it (like "Issue 1"), and you have a place for your pages.

The New project dialog from the Projects tab, with a Title and Description.
The New project dialog from the Projects tab, with a Title and Description.See the full screen
The New asset step inside the project, with the Comic kind selected.
The New asset step inside the project, with the Comic kind selected.See the full screen
One project, many issues. Your readers follow the series, and each new issue lines up inside it.
Pro note
Not sure what a project is for? It is the shelf, and each issue is a book on it.

3Bring in your pages

Open your issue and add your page art. Drag and drop your files, or use the picker. Pages appear as a grid you can reorder by dragging. Each page has non-destructive adjustments (brightness, contrast, straighten, and more), and if you want to draw or letter right here, every page has a Draw button (a full drawing studio) and a Balloons tab for speech and captions.

An issue's Pages grid, with the Add pages button and the drop area for files.
An issue's Pages grid, with the Add pages button and the drop area for files.See the full screen
A page's Adjust tab: non-destructive settings such as Sharpen and Brightness, previewed live.
A page's Adjust tab: non-destructive settings such as Sharpen and Brightness, previewed live.See the full screen
Pro note
Working solo? You can approve your own pages and keep moving. The states are there for when you have a team.

4Give it a cover and a price

A great cover is the first thing readers see, set it on the issue. Then decide how it goes out: keep it free, or set a price. You can also mark pages as a free preview so readers can sample before they buy. Free is a perfectly good way to start and build an audience.

The outer front cover in the first slot of the page grid.
The outer front cover in the first slot of the page grid.See the full screen
Access and pricing, with Free to read online ticked.
Access and pricing, with Free to read online ticked.See the full screen
Pro note
Starting out? Free plus a strong cover is the fastest way to get read. You can always price the next one.

5Go live, then share it

When the pages are ready, publish the issue. That flips it from your private workspace to your public series page, where readers can open it. The moment it goes live, an in-app Share sheet pops up, and a Share button sits by the live badge, so you can send it to your audience in a couple of taps.

The Publish step with the Publish online button.
The Publish step with the Publish online button.See the full screen
The Share sheet after publishing: copy the link, post to social sites, or email it.
The Share sheet after publishing: copy the link, post to social sites, or email it.See the full screen
Publishing is reversible. A director can unpublish, and you can keep improving pages and republish.
Pro note
That's it, you're published! Copy your issue link and drop it wherever your readers hang out.

Publish-day checklist

Walk it top to bottom and you will have a live comic. Each links straight to the app. Saved on this device.

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Quick questions

Both work. Upload finished pages, or use the built-in Draw studio on any page to draw and letter without leaving the site. You can mix the two.

Upload your page art files and arrange them in the grid. FoundryInk handles a gentle scan-fix for scanned art (which you can turn off), and keeps your original untouched.

Yes. Free is a great way to start. You can also set a price, and offer a few free preview pages so readers can sample the issue first.

Yes. Re-upload the page (the old version is kept in Version history) and republish. Publishing is reversible, so you can keep polishing.

On your public series page, and, if your studio is Listed, in Browse and discovery so new readers can find it.

Your comic is live!

You took it from a blank project to a published issue readers can open and share. Next up: turn those readers into support, with tips, subscriptions, and more.