FoundryInk Academy Academy / Animation course
Animation course

Vector drawing tools

A vector drawing is nothing but points joined by curves. Get comfortable placing points and the whole surface opens up, because filling, shaping, and rigging all sit on top of that one skill. This page tours the entire Draw group inside FoundryInk's Draw and rig surface, tool by tool, so you know exactly what each button does and when to reach for it.

Read time about 15 min

1Points and curves, the whole alphabet

Every vector line in FoundryInk is a string of points with a curve running between each pair. Because the shape is stored as math, not pixels, it stays razor-sharp at any size and bends cleanly when bones grab it later. You are not painting here, you are placing anchors and telling the line how to travel between them. Learn to drop a point and bend the curve on either side of it and you can draw literally anything.

Vector lines on the drawing canvas, each a series of points joined by curves.
Vector lines on the drawing canvas, each a series of points joined by curves.See the full screen
A point is an anchor and the curve is the line between anchors. Move a point and the curve follows it.
Pro note
Points and curves. Two ideas, endless drawings. Master these and the fancy tools are just shortcuts.

2Open Draw and rig

In the Animation studio, click the Vector button on the add-row bar to make a new vector layer. On that row, click Draw and rig to open the drawing surface. Along the top you will see three modes, Draw, Rig, and Test. Everything in this tutorial lives under Draw, so click it first and confirm it is the active mode before you touch a tool.

The Vector button in the timeline bar, which adds a vector row.
The Vector button in the timeline bar, which adds a vector row.See the full screen
The drawing editor's top bar with its Draw, Rig and Test modes.
The drawing editor's top bar with its Draw, Rig and Test modes.See the full screen
Draw makes the art, Rig adds bones, Test wiggles it to check. You cannot draw points in Rig or Test mode, so if a tool feels dead, check the mode strip.
Pro note
Three modes, one job each. This whole page stays in Draw.

3Read the rail: Draw group and Fill group

The tool rail is split into two families. The Draw group holds everything that makes and moves points, and the Fill group turns closed outlines into solid shapes. This tour stays in the Draw group, the filling half gets its own page. Knowing the split is half the battle, because outlines come first and fills come second, always.

If you ever feel lost, remember the rhythm: draw an outline in the Draw group, then fill it in the Fill group. Outline, then fill.
Pro note
Top half of the rail draws, bottom half fills. We are working the top half today.

4Add Point: drop your anchors

Add Point is the tool you will use most. Pick it, then click on the canvas to drop a point, and click again to drop the next one, with a curve stretching between them as you go. Each click extends the line further, building your outline one anchor at a time. This is how every shape in the surface starts life, whether it is an eyebrow or a whole torso.

A white line drawn with Add Point in five clicks, a curve joining each point.
A white line drawn with Add Point in five clicks, a curve joining each point.See the full screen
Click where the line genuinely changes direction and nowhere else. A clean curve wants a handful of well-placed points, not a hundred nervous ones.
Pro note
Click, click, click. Drop a point where the line changes direction, not along the straights.

5Closing an outline, and leaving it open

A line can be a loop or a stroke. To make a closed loop (the kind you can fill), click your very first point again and the outline seals shut. To leave the line open (great for a single strand of hair or a whisker), press Esc to finish the stroke where it is. Only closed outlines can be filled into shapes later, so if you plan to colour a region, close it.

A closed orange outline, sealed by clicking its first point again so it can be filled.
A closed orange outline, sealed by clicking its first point again so it can be filled.See the full screen
Aiming for the first point can be fiddly. Zoom in a touch if the closing click keeps missing and spawning a stray point instead.
Pro note
Closed loops get filled. Open strokes stay lines. Click the start to close, tap Esc to walk away open.

6How a curve bends around a point

Each point governs the curve arriving into it and the curve leaving it. When you drop points, the surface guesses a gentle curve through them automatically, so a few points already read as a soft arc rather than a jagged zigzag. You will fine-tune exactly how round or sharp each point sits on the next page, with the shaping tools. For now, just notice that the line flows through your points rather than snapping between them in straight jumps.

This is why fewer points draw smoother. Every extra point is one more place the curve is forced to pass through, which can introduce little wobbles.
Pro note
The line already curves through your points on its own. You place the points, and the surface draws the smooth curve between them.

7Freehand: sketch a stroke, keep the curve

Prefer to draw the way you would on paper? Pick Freehand and drag a continuous stroke across the canvas. When you let go, the surface fits your scribble to a clean curve, converting your gesture into a proper string of points and curves. It is the fastest way to rough in a flowing line like a jawline or a coat hem without clicking anchor by anchor.

A blue wave drawn with Freehand, fitted to a curve with many points.
A blue wave drawn with Freehand, fitted to a curve with many points.See the full screen
Freehand tends to lay down more points than you strictly need. That is fine, you will thin them out later, but expect to tidy up after a fast stroke.
Pro note
Draw like you mean it, then let go and watch it snap tidy. Freehand is for artists who think with their hands.

8Select Points: the tool behind every edit

Before you can move, delete, or shape anything, you have to select it, and that is what Select Points is for. Click a single point to grab it, or drag a box (a marquee) across several points to grab them all at once. Selected points highlight so you can see exactly what your next action will affect. Almost every editing tool works on the current selection, so this quiet tool is the hub the others rotate around.

Select Points with one point of the orange shape selected and highlighted.
Select Points with one point of the orange shape selected and highlighted.See the full screen
Selected the wrong points? Click an empty patch of canvas to deselect everything and start the selection fresh.
Pro note
Select first, act second. Nine times out of ten, a tool that seems broken just has nothing selected.

9Translate Points: nudge things into place

Once points are selected, Translate Points lets you drag them to a new spot, carrying their curves along for the ride. Use it to nudge a wandering point back onto the line, to slide a whole selected cluster over, or to widen a mouth by dragging its corners apart. It is the everyday move-it-over tool, and you will lean on it constantly while cleaning up a drawing.

Translate Points dragging the lower left point of the orange shape.
Translate Points dragging the lower left point of the orange shape.See the full screen
Small, frequent nudges beat one big drag. Move a little, look, move a little more, until the outline sits exactly where you want it.
Pro note
Grab the strays and slide them into place. Translate is the everyday tool for keeping an outline tidy.

10Magnet: shape a crowd of points softly

Sometimes you want to reshape a whole region without dragging each point one at a time. Magnet pulls the points nearest your cursor the most and the ones further away less, so a whole stretch of outline bulges or dents in one smooth motion. It is perfect for pushing a cheek outward, softening a belly, or coaxing a stiff line into a more organic sweep. The falloff keeps the result rounded rather than pinched.

Magnet bending the right side of the green shape in one smooth pull.
Magnet bending the right side of the green shape in one smooth pull.See the full screen
Magnet is a sculpting tool, not a precision one. Use it to find a shape by feel, then switch to Translate Points for the final exact placement.
Pro note
Magnet moves the nearest points most and the far ones least, so the line bulges in one smooth motion. Good for curves.

11Noise: add a little life to a line

A perfectly smooth vector line can look a bit sterile. Noise jitters your selected points by small random amounts, roughening a line so it reads more hand-drawn and organic. Reach for it on things that should not look machine-made: bark, fur, a torn paper edge, a scratchy ink outline. A tiny touch goes a long way, because too much noise turns a clean shape into static.

Noise giving the green shape a roughened outline.
Noise giving the green shape a roughened outline.See the full screen
Apply Noise late, after the shape is otherwise finished. It is a seasoning, not a base ingredient, and it is much harder to edit a line once it is jittered.
Pro note
A pinch of Noise takes the plastic sheen off a line. Barely any is usually exactly enough.

12Weld: merge two points into one

When two outlines should join, or a stray duplicate point is splitting your curve, Weld fuses two points into a single point. Pick the tool and bring the two points together and they become one, closing the gap between two lines or cleaning up an accidental double-click. It is the tool that stitches separate strokes into one continuous outline so a shape can fill without leaking.

Two lines ending on points that almost touch, ready to join with Weld.
Two lines ending on points that almost touch, ready to join with Weld.See the full screen
If a shape refuses to fill, a tiny gap where two points nearly-but-not-quite meet is a common culprit. Weld those two points and the outline seals.
Pro note
Two points almost touching but not quite? Weld makes them one. It closes a gap that would otherwise leak when you fill.

13Trace over a reference

Drawing from a blank canvas is hard, so pin a sketch behind it. Use the Reference image picker to place a rough or a photo under your work, then pull the Opacity slider down so the reference sits faint beneath your bold new lines. Now you can trace confident points over real proportions instead of guessing. When the drawing stands on its own, hit Clear to remove the reference.

The Reference image picker on the right of the editor.
The Reference image picker on the right of the editor.See the full screen
kitt-cover.jpg picked as the Reference image, with the Opacity slider lowered to 45%.
kitt-cover.jpg picked as the Reference image, with the Opacity slider lowered to 45%.See the full screen
Even veteran artists trace their own roughs. The reference is scaffolding you draw over and then take away, not part of the final art.
Pro note
Fade the reference low and follow its shapes. Tracing your own sketch is not cheating, it is smart.

14Undo, Redo, and drawing without fear

Drawing is trial and error, so the safety net matters. Undo steps back through your recent actions and Redo steps forward again, which means you can try a bold move and reverse it instantly if it flops. Knowing you can always undo frees you to experiment: drop points aggressively, sculpt with Magnet, roughen with Noise, and roll back anything that did not land. Fearless drawing makes better lines.

The Undo and Redo buttons in the editor's top bar.
The Undo and Redo buttons in the editor's top bar.See the full screen
Undo is per-action, not per-stroke. A long Freehand drag counts as one step, so a single Undo clears the whole scribble.
Pro note
Undo is your best friend. Try the bold move, keep it if it works, take it back if it does not.

15What the Draw group does not have

The Draw group has two deliberate limits. This surface has no draw-shape primitives, meaning there is no ready-made rectangle, ellipse, or star stamp. You build every shape yourself from points, which sounds like more work but keeps everything editable and consistent. There is also no snapping toggle, so points land where you click rather than jumping to a grid. Place carefully, or nudge afterward with Translate Points and Magnet.

Want a clean circle by hand? Drop four points in a diamond, then round them fully on the next page with Smooth. Four points make a clean circle.
Pro note
No shape stamps and no grid snapping here. You draw it all by hand, which is exactly why it rigs so cleanly.

Try every Draw tool once

One pass through the whole group. Links into the app. Saved on this device.

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Drawing tool questions

Check the mode strip at the top. Add Point only works in Draw mode, so if you are sitting in Rig or Test the canvas will ignore your clicks. Switch to Draw, pick Add Point, and try again.

Press Esc. That ends the current stroke as an open line, which is what you want for a single hair, a whisker, or any stroke you do not intend to fill. Clicking the first point instead would close it into a fillable loop.

Use Freehand when you want a flowing, gestural line and are happy to tidy up after, since it drops more points than you strictly need. Use Add Point when you want deliberate control over exactly where each anchor sits. Many artists rough in with Freehand and refine with Add Point.

Magnet reshapes a whole region of an outline at once, pulling nearby points more than distant ones so the line bulges or dents smoothly. It is a sculpting tool for finding organic curves by feel. Follow it with Translate Points when you need a point in an exact spot.

A flawless vector line can read as cold and machine-made. A small amount of Noise jitters the points so the line looks hand-drawn, which suits bark, fur, torn edges, and scratchy ink. Use it sparingly and apply it last, because a jittered line is harder to edit.

Very often, yes. A shape needs a fully closed outline, and a tiny gap where two points nearly meet will stop it filling. Use Weld to fuse those two points into one, or make sure you closed the loop by clicking the first point.

No, the surface has no draw-shape primitives, so you build every shape from points by hand. It is a little more work up front but keeps your art fully editable. For a circle, drop four points in a diamond and round them with Smooth on the next page.

No, there is no snapping toggle, so a point lands exactly where you click. Place carefully, then use Translate Points or Magnet to align things afterward. Zooming in helps you place precise points by hand.

You know the whole Draw group

You can drop points, close outlines, sketch with Freehand, and select, slide, sculpt, roughen, and weld. That is the full vocabulary for making vector lines in FoundryInk. Next, learn to shape those points into clean curves, rounding, sharpening, and thinning them until the line reads exactly as you want.