FoundryInk Academy Academy / Making your work
Making your work

Interactive and online-only assets

Some work is meant to move. FoundryInk has four online-only asset kinds that readers experience right in the browser: the comic strip, the slideshow, the presentation, and a no-code game. No print, no download, just play. Here's what each one is for.

Read time about 6 min

1Strips and slideshows

A comic strip is the simplest: upload ordered image segments, each with an optional caption, and pick a vertical-scroll or one-panel-per-screen layout. A slideshow adds motion: a linear list of slides with transitions, dwell timing, optional Ken Burns pan, background music, and autoplay or loop. Both show your images full-size, never cropped.

A comic strip's Segments tab: each image segment with its label, caption and alt text.
A comic strip's Segments tab: each image segment with its label, caption and alt text.See the full screen
A slideshow slide: Fit, Background, Caption, Transition in, Hold and Ken Burns motion.
A slideshow slide: Fit, Background, Caption, Transition in, Hold and Ken Burns motion.See the full screen
Pro note
A slideshow is a nice way to show process art or a pin-up gallery with a little music behind it.

2Presentations and games

A presentation is a WYSIWYG slide deck: drag, resize, and rotate text, image, and shape elements, give them entrance builds, add slide transitions, and pick a deck-wide theme. A game is a no-code 2D engine: lay out scenes, reuse objects, and wire behaviour as simple when-then rules. Start from an arcade, puzzle, platformer, top-down, or RPG template and it plays immediately with placeholder shapes.

A presentation's Design tab: the slide list, the Insert bar and the Slide panel.
A presentation's Design tab: the slide list, the Insert bar and the Slide panel.See the full screen
A game's Rules tab: a rule with When, If and Then, and Add rule below.
A game's Rules tab: a rule with When, If and Then, and Add rule below.See the full screen
Pro note
Games start playable with placeholder shapes, so you can build the fun first and drop in the art later.

3How they publish

Every editor has a Preview tab to play as you build and a Validate tab that checks it's ready. Because these are online-only, pricing is simply free or a one-time or subscription unlock, there's no print or download. Better still, an interactive asset can be pinned as a hero on your series or studio page and play inline right there.

A game's Validate tab reports that it is ready to publish, with a Re-check button.
A game's Validate tab reports that it is ready to publish, with a Re-check button.See the full screen
Pinned to project page, in the project's Presentation settings.
Pinned to project page, in the project's Presentation settings.See the full screen
Pro note
Pin a playable game or slideshow as your studio hero. A page that moves stops a scroller cold.

Make something interactive

Pick a kind and press play. Links into the app. Saved on this device.

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Quick questions

These kinds are read or played in the browser, with no print build and no downloadable file. Pricing is free or an unlock, and there's no offline fallback by design.

No. The game editor is no-code: place objects in scenes and wire behaviour with when-then rules over variables. It plays right away with placeholder shapes.

Yes. An interactive asset can be pinned as a series-page or studio-page hero and plays inline in the banner, free for anyone or unlocked for subscribers.

Video is its own online-only kind with an inline player and a poster. It has its own tutorial, together with bundles and download packs.

Your work moves now

Strips, slideshows, decks, and games, all playing right in the browser. Next, the most cinematic kind of all.