A visual novel is an interactive, animated story: character sprites on a stage, dialogue, music, and choices that branch the tale. FoundryInk's VN editor is no-code, from a simple dialogue scene all the way to a frame-by-frame animated stage. Here's how it comes together.
In the Scenes tab you author your story as scenes, each with dialogue and choices that lead to different scenes, that's the branch. The Graph tab shows the whole branching structure at a glance, Variables track state across the story (what the reader chose, what they have), and Assets holds your sprites, music, and sound effects.
Scenes range from a simple dialogue editor up to a full stage: a frame timeline where you place symbols (sprite positions and backgrounds) and tween between frames for real animation. Add music and sound effects per scene, and give buttons a click sound. It's the difference between a slideshow of dialogue and a scene that actually moves.
Readers play in the browser (it's online-only, so free or an unlock, never print or download), making choices to move the story along, with audio they can mute in their preferences. Preview it any time with the editor's Play button. You can also set a linear (non-branching) VN as your project or studio banner, where it auto-plays muted.
No. You author scenes and add choices that point to other scenes; the Graph tab shows the whole structure, and Variables track state, all without code.
A scene can be a simple dialogue editor or the full stage. The stage adds a frame timeline with symbols and tweens for real frame-by-frame animation.
Yes. Scenes carry music and effects, and readers can mute or turn VN sounds off in their preferences. You can also toggle play-sounds while editing.
A linear, non-branching visual novel set as your project or studio banner. It auto-starts muted with an unmute option, plays once, and freezes on the final frame.
Branches, sprites, animation, and choices, a whole visual novel with no code. Next, three more ways to package your work.