FoundryInk Academy Academy / Run your studio
Run your studio

The Storyboard

Every comic issue's content splits into three views, Storyboard, Pages and Publish. The Storyboard is an infinite planning board where the whole issue lays out at once: bring the pages in as cards, then think on top of them with sticky notes, frames, arrows between beats, hand-drawn roughs, reference images, pose references, and comment pins anchored to the exact spot they are about. It is one shared board per issue for your whole team, honest about being shared without pretending to be live, and it can go genuinely live on the Enterprise seat. Nothing on it ever reaches a reader or the print PDF; it is pure planning that sits on top of the work and feeds straight into the page canvas through the light box.

Read time about 20 min

1What the Storyboard is

A comic issue gives you three ways to work on it, shown as a segmented switch: Storyboard, Pages and Publish. Pages is where you make the book (draw, upload, reorder, set covers) and Publish ships it. The Storyboard is the odd one out and the subject of this guide: an infinite whiteboard where every page sits as a card and you think on top of them. Its own blurb says it plainly, "Plan and rough on an infinite board. Never printed."

Keep this distinction clear: the Storyboard is where the issue gets planned and argued over; the page canvas (reached from Pages) is where the art actually gets drawn. They are linked, but they are not the same surface. The Storyboard sits above the work, a place to survey it, never to finish it.

The issue's Content tab switch, with Storyboard picked.
The issue's Content tab switch, with Storyboard picked.See the full screen
The Storyboard: every page of the issue as a card on one wall, with notes beside it.
The Storyboard: every page of the issue as a card on one wall, with notes beside it.See the full screen
Three different surfaces share the word "board". This Storyboard is the issue planning board. It is not the To Do / In Progress / Done task board, and not the backer production board where supporters watch pages get made.
Pro note
Rough out the whole issue here before you commit to the pages. Messy on purpose.

2Open the Storyboard

Open a comic or zine issue and look at the Content tab's segmented switch, Storyboard · Pages · Publish. It opens on Pages by default, so tap Storyboard to swing the whiteboard open, to see the whole issue at once. The choice rides the page address, so a link straight to the Storyboard reopens the Storyboard. Want the wall to have the entire window? Hit Full screen.

You can also turn the Storyboard off entirely. A Storyboard view setting (Inherit, On or Off) exists at studio, project and asset level; switch it off and the pill shows only Pages and Publish. Turning it off only hides the view, it never deletes any board work.

Full screen in the Storyboard toolbar fills the window with the board.
Full screen in the Storyboard toolbar fills the window with the board.See the full screen
The asset's Settings: the Storyboard view setting, here on for this asset.
The asset's Settings: the Storyboard view setting, here on for this asset.See the full screen
No Storyboard in the switch? Either this is not a multi-page kind (books, single images, videos and the like have no Storyboard, and a sketchbook skips it too), or someone set Storyboard view to Off for this studio, project or asset. Turn it back on and everything reappears exactly as it was.
Pro note
Grid is where you check the pages are in order; Board is where you argue with yourself about the order. Both are yours.

3Bring the pages in

A fresh board is a blank wall: you will see Nothing on the storyboard yet and a single button, Bring in the pages. Press it and every page of the issue lands as a card, each showing its thumbnail (or a No art yet placeholder) with a Page {n} label underneath. Cards pick up small chips when they apply, like Hidden or Not for backers, so the wall mirrors the real state of the issue.

Need a brand new page? Add page creates a real blank page and drops its card here, and it shows up in Pages too, because the cards are your actual pages. Two tidy-up buttons keep things sane as you work. Add missing pages drops any new pages below what is already there, and Tidy pages snaps everything back into reading order (it checks first: Tidy the pages into reading order?).

Page cards with thumbnails and page numbers; Add missing pages in the toolbar places any left out.
Page cards with thumbnails and page numbers; Add missing pages in the toolbar places any left out.See the full screen
These cards are a reflection of your issue, not the issue itself. Shoving them around or tidying them arranges your thinking space; it never reorders the actual pages of the comic.
Pro note
I like bringing them all in, then dragging the tricky ones out to the side where I can squint at them properly.

4Move around the wall

The board has no scrollbars, because you don't scroll it, you move the wall itself. Two tools live at the left of the rail. Select (press V) picks up cards and notes to reposition them. Pan (press H) grabs the whole wall and drags it under you. Zoom out to around 22% to read the whole issue's shape at a glance, then zoom back in to fuss over one corner. If the faint grid dots help you line things up, leave them on; if they distract, switch them off. Handy: the board remembers your pan, your zoom, and whether the notes rail was open, saved per issue, so you drop right back where you left off.

The Pan tool on the tool rail drags the whole board.
The Pan tool on the tool rail drags the whole board.See the full screen
The zoom controls at the bottom, with Fit the whole storyboard.
The zoom controls at the bottom, with Fit the whole storyboard.See the full screen
That memory is per issue and per browser. Open the same issue on a different machine and it frames the whole wall again from scratch. That's the sensible default for a fresh device, not a bug.
Pro note
Tap H, drag, tap V. Once panning becomes automatic you stop thinking about it and start thinking about the story.

5Sticky notes

Stickies are the running commentary of making a comic, a note you pin right next to the work. Reach for the Sticky note tool (or just press N), click where you want it, and start typing. There is no second click, no hunting for a text field. The sticky opens ready for words the instant it lands.

Use them like margin notes: a reminder by a panel, a colour note, a blunt "fix this hand." They come in seven colours, Yellow (the default), Pink, Blue, Green, Orange, Violet and Grey, so colour-code them however your team thinks. When you are done, click away or press escape to set it down.

The Sticky note tool, with its colours in the tool options.
The Sticky note tool, with its colours in the tool options.See the full screen
A sticky note placed beside a page: Page 3: add a sound effect on the bomb timer.
A sticky note placed beside a page: Page 3: add a sound effect on the bomb timer.See the full screen
Because a sticky opens straight into editing, an accidental N over the board drops a live one waiting for text. If you placed it by mistake, just press escape to set the empty note down, then move or remove it.
Pro note
Pick a colour convention and stick to it. Blue for colour notes, pink for panic, and future-you can read the whole board at a glance.

6Text and frames

Two more tools for shaping the wall, and neither of them is a sticky. Text (press T, then click) drops a plain floating label wherever you land. No card, no frame behind it, just words: a heading over a cluster of roughs, or a caption tucked beside one page. Frame (press F) drops a labelled box, its default label just Frame, that you drag out around a group of cards to fence off an act, a chapter, or a "still to draw" pile. The split is simple: a sticky is a note, text is a bare label, a frame is a boundary you group things inside. Reach for text when you want to name something, and a frame when you want to say "everything in here belongs together."

A Text label, Act one, placed over the first pages.
A Text label, Act one, placed over the first pages.See the full screen
A Frame labelled The Mantrex strikes around a group of pages.
A Frame labelled The Mantrex strikes around a group of pages.See the full screen
A frame is a line drawn for your eye, not a container that owns anything. It will not lock or carry the cards inside it, so moving the frame leaves the pages where they sat. It marks where one section ends, nothing more.
Pro note
Rename that frame the second you make it. Three boxes all saying "Frame" is a puzzle you set for future you.

7Shapes and arrows

Now you add logic to the wall. The Shape tool (press S) drops a box in one of four kinds: Rectangle, Ellipse, Diamond or Triangle. Use shapes the way you'd use a highlighter or a lasso: ring a cluster of pages that form one scene, box off the act break, circle the beat you keep second-guessing.

The Arrow tool (press C) is a connector. Drag from one object to another and you draw a line between them, or fling it out to empty space if the target doesn't exist yet. This is how flow becomes visible: this page leads to that one, this idea feeds that scene, cause pointing at effect straight across the whiteboard.

The Shape tool's kinds: Rectangle, Ellipse, Diamond and Triangle.
The Shape tool's kinds: Rectangle, Ellipse, Diamond and Triangle.See the full screen
A rectangle drawn around the last two pages to mark a scene.
A rectangle drawn around the last two pages to mark a scene.See the full screen
An arrow drawn between two cards is a real connector, not a loose line. Move either end and the arrow stays attached and follows. Rearrange the whole wall and your flow lines come with it, so the logic never drifts out of sync with the layout.
Pro note
Diamonds are my little decision points: a fork in the story where the reader could go two ways. Costs nothing to hint at the grammar.

8Draw roughs on the board

Sometimes a word won't do and you just need to scribble. The Draw tool (press D) is a real brush pen for thinking with your hand: a gesture rough, a quick thumbnail, a circle around the panel that isn't working, an arrow you'd rather sketch than place. Pick a brush, Pen, Marker, Pencil or Airbrush, set the size, colour and flow, and mark up the wall wherever you like. There is no canvas to drop first: you draw straight on the board, and each stroke lands as its own object you can move, resize or delete.

The tool says it plainly: "Draw straight on the board. Ink stays on the board; drawing over a page here never changes the page itself." So a stroke over a page card is board ink, a rough note living on top. Start a stroke over a card and it clings to that card, riding along when you move it.

The Draw tool's brushes with Marker picked, then the brush sizes and colours.
The Draw tool's brushes with Marker picked, then the brush sizes and colours.See the full screen
A red marker circle drawn over a page card.
A red marker circle drawn over a page card.See the full screen
This is the opposite of the page canvas. Board ink is thinking out loud: reference only, never printed or published. To change the actual art, open the page in the canvas.
Pro note
Use the inks like a language: red for problems, blue for maybes, green for yes. Future you will thank present you.

9Drop in images

Sometimes a note is not enough and you just need the picture pinned up where everyone can see it. Two ways to get images onto the board: hit Add an image on the tool rail to open a file picker, or drag files straight from your computer onto the canvas. They land as image objects you move and resize like any other thing on the wall.

Use them the way you would tack things to a cork board: a mood board for the issue, a photo reference for a tricky pose, a colour swatch to hold the palette, a panel from an earlier issue you want to match, or a scan of a paper thumbnail. The board is where the reference lives so the whole team is looking at the same thing.

Add an image on the tool rail opens a file picker.
Add an image on the tool rail opens a file picker.See the full screen
An image placed on the board beside the pages.
An image placed on the board beside the pages.See the full screen
Board images are reference on your planning wall. Like everything else here, they are for the team's thinking and never appear in the published comic. The finished art still lives on the pages.
Pro note
Drop three washed-out versions of the same swatch and let the team argue in front of the evidence. Beats describing 'sort of teal' in a comment.

10Comment pins and the notes rail

Some notes belong to a spot, not a conversation. Grab the Comment pin tool (press M) and drop a pin anywhere on the wall. It opens a full comment thread, anchored right where you meant: this panel, this beat, this awkward gutter. Pins carry threaded replies, and you mark them resolved once handled. Open the notes rail beside the board to see them gathered up, and a page card with an unresolved badge still has open notes. Usefully, these are the same comments used everywhere else in the studio, so a pin you drop here also feeds the issue's wider unresolved triage. Nothing raised on the wall slips through the cracks.

The Comment pin tool on the tool rail.
The Comment pin tool on the tool rail.See the full screen
A comment pin dropped on the board.
A comment pin dropped on the board.See the full screen
A comment pin beats a general chat message for art notes because it is pinned to a place: whoever reads it sees exactly what you meant. Resolve pins as you address them, so the wall honestly shows what is still open.
Pro note
Write the note like the future you who forgot everything is reading it: name the fix, not just the frustration.

11Everyone shares one board

There is one whiteboard per issue, and everyone with access to that issue is looking at the same wall. Who can change it follows your issue role: an author or above gets the full tool rail and can edit; a lower role sees the board read-only, no tools, just the shape of the plan. The board is honest about being shared without pretending to be live. An As of stamp shows when it last loaded, and Refresh pulls in what your teammates have moved since. Edit the same moment as someone else? The rule is last-write-wins on a single item, never a scrambled document. Worst case, one small change gets redone. No mangled wall, no lost afternoon.

The As of time next to the view switch shows when the board was loaded.
The As of time next to the view switch shows when the board was loaded.See the full screen
On the standard plan, other people's changes show up when you press Refresh or reopen the board, not the instant they happen. That is deliberate, and live updates are a separate paid capability, covered next.
Pro note
If a teammate is mid-shuffle, hit Refresh before you rearrange the same corner. Cheaper than untangling two plans.

12Go live (the Enterprise seat)

By default the whiteboard is the Refresh-to-see-changes surface from the last section. Live collaboration is a separate, opt-in capability: turn it on and several people work the same board at once, with changes landing within about a second. A face stack of everyone else on the wall joins the toolbar (four sets of initials, then a small plus-count), and the As of stamp stays exactly where it was, now keeping itself current as each change lands. Go quiet and a corner Paused card tells you the live connection stopped but your work is still saving; tap I'm back to resume, since it never does so on its own. It rides the Enterprise plan at $50 a seat per month, and needs two switches: the studio holds the capability, and the owner hands you a seat on the Plan & billing page.

Live collaboration listed under the Enterprise plan on the billing page.
Live collaboration listed under the Enterprise plan on the billing page.See the full screen
A seat only changes whether your work streams live, never what you are allowed to do: "A seat changes whether someone's work streams live. It never changes what they are allowed to do." Without one there is no live layer and no error, and a studio only pays for the people it actually puts in live rooms.
Pro note
That same seat also lights up the page canvas, so one toggle earns its keep across the board and the canvas both.

13From the board to the page

The board is where you rough things out; the page canvas is where you draw them properly, and the two are joined by the Light box. Double-click a page card on the board to open that page in the canvas, and the board content sitting over that card (your roughs, arrows, notes) comes through underneath your work like art on a light table, so you draw the finished page on top of your own thumbnail.

In the canvas the light box is a locked reference row in the Layers panel with three settings: Full, Half and Off. Full shows the board content at working strength, Half drops it to a faint ghost to trace over, and neither is ever solid (its sub-label notes it is "Reference only, never printed"). Opening a page straight from the board lands on Half, since a ghost is what you draw over. Separately, from the Pages view, every page tile carries a brush button labelled Draw on {page} (for example "Draw on Page 3") that takes you straight into the canvas for that page.

The Light box layer in the canvas Layers panel, set to Half: reference only, never printed.
The Light box layer in the canvas Layers panel, set to Half: reference only, never printed.See the full screen
The light box is reference only and never becomes part of the art or the print; it is your own roughs showing through so you can trace them. Drop it to Half (or Off) if it competes with your linework.
Pro note
Rough it loose, then draw it tight over the top. Turn the strength right down once the lines start landing, or you'll chase your own ghost.

Plan an issue on the board

The loop, in order. Links into the app. Saved on this device.

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Questions people actually ask

No. That kanban is the task board, under a project's Task management, for tracking who does what. This is the whiteboard: a spatial wall for one issue where you lay the pages out and think on top of them. Different surface, different job. There is also a backer production board in crowdfunding, which is a third thing again.

Never. Ink on the board is reference only: the tool itself says so. A stroke over a page card is a rough note that travels with the card and is never printed or published. To change the actual art, open the page in the canvas, which is where the light box brings your roughs through.

No. The cards reflect your real pages, but arranging them on the wall only arranges your thinking space. Tidy pages snaps them to reading order on the board for your own sanity; it does not renumber the issue. Page order is set on the pages themselves, not here.

On the standard plan the board is honest about being shared without pretending to be live: it shows an As of stamp and a Refresh button, and you pull in changes when you press it or reopen the board. Live, second-by-second updates are the separate Enterprise seat covered above.

It makes the board and the page canvas update within about a second while other seated people work, and it shows a face stack of who else is on the wall. It costs $50 a seat per month on the Enterprise plan. A seat only changes whether work streams live; it never changes what anyone is allowed to do.

No. Editing follows the issue role. An author and above get the tools; a lower role sees the board read-only, just the shape of the plan with nothing to press. And even with live collaboration on, a seat is about liveness, not permission.

Yes. The board has its own undo and redo, paired in the toolbar, on Ctrl+Z and Ctrl+Shift+Z. It is your own undo for this sitting in this one tab: it steps back your placements, moves and deletes, and does not reach into what a teammate changed.

Multi-page kinds: a comic or a zine. If there is no Storyboard in the Storyboard, Pages, Publish switch, either the asset is a single-page or non-page kind (a book, a single image, a video, a sketchbook), or the Storyboard view setting has been turned off for this studio, project or asset.

No. The board is a studio-only planning surface. Readers never see it, and nothing you put on it (roughs, notes, reference images, pins) is ever published. Only the finished pages go out.

The wall is yours

Lay the pages out, frame the acts, rough the beats, pin the notes, and talk right on the spot that needs it. That is a whole issue you can see at a glance, and when the team needs to work it together in real time, a seat lights it up.

Where next?