FoundryInk Academy Academy / Getting started
Getting started

How the platform works

You signed up. Now what? This is the ten-minute orientation. By the end you'll know the handful of words that explain everything (studio, project, asset), how the pieces fit together, everything you're allowed to make, and what the platform can do for you. No jargon left behind.

Read time about 10 min

1What this place is

FoundryInk is a publishing and collaboration platform for comics, art, and written work. Two things make it unusual. First, there is no advertising anywhere, so nobody buys their way to the top; work gets found because readers and other creators pass it along. Second, it's built to be the whole pipeline, the making, the team you make it with, the publishing, the selling, and the audience, rather than one slice of it.

The Browse page, where readers find work by Read, Play, Watch, Listen, Art and more.
The Browse page, where readers find work by Read, Play, Watch, Listen, Art and more.See the full screen
You can use as much or as little as you like. Plenty of people publish a comic and never touch crowdfunding, print, or games. Nothing here is mandatory.
Pro note
I'll pop up through these tutorials. If you read only one, make it this one, everything else makes more sense afterwards.

2Three words explain everything

Learn these and the whole app clicks into place, because they nest inside each other. A Studio is your publishing identity, it owns projects, members, an audience, and revenue. A Project is a series, the container for one body of work: a comic series, an art collection, an anthology. An Asset (often called an issue) is a single publishable thing inside a project. And in multi-page work, a Page is one page moving through its own approval workflow.

A studio's Projects tab, listing the projects the studio owns.
A studio's Projects tab, listing the projects the studio owns.See the full screen
Inside a project, the Assets tab lists each issue in that series.
Inside a project, the Assets tab lists each issue in that series.See the full screen
So: Studio → Project → Asset → Page. A studio holds series; a series holds issues; an issue holds pages. When a menu asks which project something belongs to, it means the series.
Pro note
Studio, project, asset. That's the whole vocabulary. Everything else is a detail hanging off one of those three.

3Your personal studio, and the others

You always have one personal studio. It mirrors your profile, it's there from the moment you sign up, and it can't be deleted, that's your own shelf, for your own work. Beyond that you can create additional studios (a label, a shared imprint, a side project) and join studios other people run. In a studio you don't own, your role decides what you can do, from viewing through to full ownership. Switching between them is just switching your active studio.

This is why the app sometimes asks "which studio?", you may belong to several. Work always sits in a studio, never loose.
Pro note
Start in your personal studio. You can always spin up a proper label later, and nothing you make gets stranded.

4Everything you can publish

An asset comes in one of sixteen kinds, and they're broader than you'd expect. Paged work you can print: Comic, Zine, Book. Single pieces: Art. Things that play in the browser (online only): Visual Novel, Game, Slideshow, Presentation. Read online: Comic Strip. Media: Video, Podcast Episode, Audiobook. Physical things: Merch, Stickers. And packaged: Download Pack (files like brushes or PSDs) and Bundle (existing assets sold together).

Each kind brings its own editor and its own publish rules. A comic gets the page workflow and a print build; a game gets a scene editor and plays inline; merch gets shipping. Pick the kind that fits the thing, and the tools follow.
Pro note
Yes, games and podcasts really are in there. If you make more than comics, this is your shelf too.

5Two audiences, kept apart on purpose

There are two very different groups around your studio, and the app never mixes them up. Colleagues are the people you make work with: you find, connect with, and message them in the Collaborate Console. Fans are the people you make work for: they follow and subscribe to your studio and read your issues on the public site, and you look after them in the Audience tab and Community.

A studio's Audience tab, where subscribers, community, challenges and coupons live.
A studio's Audience tab, where subscribers, community, challenges and coupons live.See the full screen
That split explains a thing people notice: there's no "message me" button on a public profile. Messaging is a colleague action, gated on a connection. Fans interact by following, subscribing, and commenting, not DMs.
Pro note
Colleagues you work with, fans you make for. Once you see that line, half the app's design suddenly makes sense.

6What it can do for you

At ten thousand feet, four things. Make it: editors for every kind, a drawing canvas, a codex for your cast, and Muse to help. Work together: roles, a task board, a shared calendar, per-project channels. Get paid: sell issues, subscriptions, tips, crowdfunding, print and merch, and the Gold read-share pool that pays you simply for being read. Get found: Browse, Shorts, events, community rooms, critic reviews, and your own embeddable store, all without a single advert.

The studio Tasks board, with To do, In progress and Done columns.
The studio Tasks board, with To do, In progress and Done columns.See the full screen
An issue's access settings: Available for purchase and Eligible for Gold.
An issue's access settings: Available for purchase and Eligible for Gold.See the full screen
Pro note
Don't try to use it all at once. Publish one thing. The rest of the machine is waiting whenever you want it.

7So, now what?

Here is a realistic first day. Hit Create (the + in the header) and the guided wizard walks the exact chain you just learned: a studio, then a project, then an asset, and it can take you all the way to publishing. You can do the whole chain at once or skip ahead to just the bit you need. Then share it. That's it, that's the loop, and everything else in this Academy is a deeper cut of one of those steps.

An issue's Publish tab, the last step of the chain from studio to project to asset.
An issue's Publish tab, the last step of the chain from studio to project to asset.See the full screen
Not ready to make anything? Go and read instead. Browse is free, and following a few studios is the fastest way to see what good looks like here.
Pro note
One published thing beats a month of planning. Make something small, put it out, and learn the rest from there.

Get your bearings

Ten minutes to oriented. Links into the app. Saved on this device.

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Quick questions

A studio is your publishing identity (it owns everything). A project is a series, one body of work. An asset (or issue) is a single publishable thing inside that series. Studio → Project → Asset. Multi-page assets are then made of pages.

No, you already have one. Everyone gets a personal studio that mirrors their profile and can't be deleted. You can also create more studios or join ones other people run, where your role sets what you can do.

Sixteen kinds: Comic, Zine, Book, Art, Visual Novel, Game, Slideshow, Presentation, Comic Strip, Video, Podcast Episode, Audiobook, Merch, Stickers, Download Pack, and Bundle. Each brings its own editor and publish rules.

By design. Messaging is for colleagues you're connected with and is in the Collaborate Console. Fans interact through following, subscribing, and comments. The platform keeps the two audiences separate on purpose.

None, anywhere, and there never will be. That's why work gets found through readers, shorts, community, critics and search rather than paid placement.

Completely. Browse is open, following is free, and you can collect, join communities, and build lists without ever publishing a thing.

You've got the map

Studio, project, asset. Colleagues and fans. Sixteen things you could make and no ads in sight. That is the map.

Where do you want to go first?