FoundryInk has a Music Track asset kind: a song, a beat, a score cue, or a whole album's worth of tracks, published as first-class work that plays in the browser. You can drop in a finished mixdown, or build the track from parts in the Audio studio, a multitrack editor shared with podcasts and audiobooks: import or record clips, arrange and balance them, then treat the mix with EQ, compression, and a master limiter. Add catalog details (artist, album, track number, genre), cover art, lyrics and sections, set a free preview, and publish. It is honest about its shape: it is a clip-and-mix editor, not a music-production suite, so you bring your parts and arrange them here. This page walks the whole path, from an empty track to a published one.
A Music Track is its own kind of asset: "A music track that plays in the browser, with artwork, lyrics, and chapters. Set artist, album, and track number for your catalog." It is where a song, a beat, a score cue, or a whole album of tracks is published as first-class work you can sell.
It is the third audio sibling next to podcasts and audiobooks, sharing their studio and player, but tuned for listening: bigger artwork, a repeat toggle, and no speed control. A track stays on FoundryInk. It does not go out to podcast apps. So the choice is simple. Want episodes in podcast directories? Make a podcast. Want a track that plays and sells here? Make a Music Track.
You make a Music Track through the create wizard, the same way you make any asset. It starts empty. There is no file to attach yet, and the wizard tells you as much: Your music track is created. Upload the audio, set the artist, album, and track number, then publish from the editor.
The editor has three tabs: Setup for the file and track details, Studio for the multitrack mixer, and Publish. In Setup, upload one audio file (MP3, M4A, AAC, WAV, or OGG). Now pick your path. If you already have a finished mixdown, drop it in and go, no Studio needed. If you want to build or polish the track from separate parts, head to the Studio tab, covered next. Both paths land on a publishable track.
Open the Studio tab and you land in the Audio studio, a multitrack editor. Start with the Track button (Add a track) for each part you want to layer. Bring sound in from the Media panel: hit Import audio (its empty state reads "No audio yet. Import voice, a music bed, or sound effects to build your mix."), then drop a source onto the timeline at the playhead. Prefer to sing or speak live? Use Record from the microphone. Audition with the transport: Play / pause (space bar), To start, and Stop, watching the time readout. A mix grows by stacking tracks, a vocal over a beat over a pad, and sliding each clip along one shared timeline. Reach for Zoom in, Zoom out and Snap to grid to place things cleanly.
With clips on the timeline, you shape them. Select a clip and the Inspector gives you its Level (its volume in dB), Fade in and Fade out, plus Split and Delete. Drag a clip to move it, or drag across it to select a range. Every track carries its own mute, solo, volume and pan, and the master adds a Mix level and Duck music under voice, which dips the music whenever a voice plays.
Balance is most of a mix. Solo a track to hear it alone, set levels so nothing fights, pan parts left and right to open the stereo picture, and fade clip edges so nothing clicks.
Select a clip and the Effects menu wakes up. Until you do, it just reads Select a clip to apply effects. Reach for Normalize (peak to -1 dB) to bring a quiet clip up to a consistent peak so it sits level with the rest. Nudge a hair louder or softer with Amplify +3 dB or Amplify -3 dB. Shape the edges with Fade in and Fade out. Highlight a range first, then Silence selection kills a stray breath or bump, Trim to selection keeps only the part you want, and Split at selection cuts the clip in two. Everything here is non-destructive: each effect is remembered as an edit, never burned in, so you can keep tweaking and re-render later.
Every track carries an EQ & Compressor panel, and it is free to use. Start with EQ to carve space. The 3-band gives you a low shelf at 200 Hz (Low), a sweepable parametric mid (Mid with Mid freq), and a high shelf at 3 kHz (High). Roll off a little low mud, sweep the mid to find harshness, and lift the High for air. Next, flip on Enable compressor to even out an uneven performance using Thresh, Ratio, Attack, Release and Makeup. Finally, on the master, Enable master limiter and set a modest Ceiling and Release so loud moments never clip. A couple of dB does more than heavy processing.
You build and balance in the studio, but the arrangement itself is not what listeners hear. When the mix sounds right, press Render & set as audio. That bounces your whole multitrack arrangement down to one file and sets it as the track's audio: "This mix is rendered and set as the episode's audio. Edit and re-render any time."
Your editing is autosaved as you go (watch the small Saving then Saved indicator), so the arrangement is never at risk. Rendering is a separate, deliberate step that commits the finished sound. Come back whenever you like, nudge a level, trim a clip, then render again to update the version people play (and what a download delivers). Build, balance, render to lock it in.
Good metadata is how your track gets found and credited, so treat this like a record sleeve. In Setup, the Track details section holds Artist, Album and Track #. Fill in at least artist, album and genre. Open the collapsible Audio metadata section for distribution fields that get embedded in the published audio and surfaced in search, player UI, and syndication feeds: Genre, BPM, Key, ISRC, an Explicit content flag, Composer and Copyright. If you have an ISRC, add it so plays credit correctly. Then Upload cover art, drop in lyrics as a .vtt file, and mark Sections to label your chapters: intro, verse, chorus, bridge, outro.
Give listeners a taste before the paywall. Use Set preview clip to pick a free-preview length, thirty seconds by default, so a non-buyer hears a snippet, then meets a prompt to buy or subscribe for the rest. Choose a section that sells the track: a hook, a chorus, the moment the arrangement opens up, not a slow four-bar intro that fades before anything happens. When it sounds right, go to the Publish tab.
There are two layers. Streaming is the default: the track plays online for anyone with access. A download is an extra you switch on if you want to sell the actual audio file, and you turn that on in this asset's pricing. Without it, people listen but keep nothing.
When you publish, your track lands in a clean, single-track browser player built for music. The large cover artwork sits up top with your artist and album right below, then play and a Repeat toggle to loop it. This is tuned for listening, so there is no podcast-style speed control or skip. Any Sections you set appear as a list a listener can jump around, and Lyrics show if you added them, so the words and structure are right there. On a paid track, a non-buyer sees dimmed artwork and "Purchase or subscribe to listen to this track.", and once the free preview ends, "That's the free preview." with a prompt to buy or subscribe.
The Audio studio can go live for a team. With an Enterprise live-collaboration seat (the same paid seat that lights up the board and the drawing canvas), several people can work the same mix at once, with presence and a live status, and everything stays in sync. Without a seat it is a normal single-editor studio.
Be clear about the shape of this tool. It is a multitrack editor for arranging and mixing audio you bring in, not a music-production suite. There is no metronome or tempo engine, no MIDI or piano roll, no software instruments or synths, and no built-in loop or sample library. You make your parts elsewhere (or record them), then arrange, treat and mix them here.
The whole path, start to finish. Create a Music Track, then choose your route. Already have a finished song? Upload the file, add artwork and details, and publish. That is the fast lane, no studio required. Want to assemble or polish from parts? Open the Audio studio, arrange your clips, balance levels, and add EQ, compression and a master limiter, then hit Render & set as audio. Either way, fill in the Track details and metadata, add cover art, lyrics and sections, and set a preview clip so browsers get a taste before the full play. Publish when it feels right. Want to sell the file? Turn on a download in pricing. Now you have a real, catalogued piece of music that streams in the browser, sitting alongside the rest of your work, ready for people to press play.
No, and it is honest about that. The Audio studio is a clip-based multitrack editor: you import or record audio and arrange, trim, and mix it. There is no metronome, no tempo or BPM engine, no MIDI or piano roll, no software instruments or synths, and no built-in loop or sample library. Produce your parts in your own tool, then bring the audio here to arrange, master, and publish.
No. BPM and Key are catalog metadata only: they label the track for search and listeners and feed distribution, but they do not drive a grid, a tempo, or a click anywhere in the studio. The studio never plays to a metronome.
Not at all. If you already have a finished mixdown, upload one file (MP3, M4A, AAC, WAV, or OGG) in Setup, add artwork and details, and publish. The Studio is only there for when you want to assemble or polish a track from parts inside the editor.
By default they stream the track in the browser player; the player never offers a download. If you want to sell the file, turn on the download format in the asset's pricing, and then a buyer who is entitled can download it. Everyone else just streams.
No. That is the difference from a podcast: a podcast syndicates out to podcast directories, a Music Track stays on FoundryInk as a track people play and buy. If you want podcast-app discovery, make a podcast instead.
A clean music player: large cover artwork, the artist and album, and a Repeat toggle to loop the track, with no podcast-style speed control or skip. Your Sections show as a jump-around list, and lyrics show if you added them as a .vtt file. A paid track plays your free preview clip, then prompts to buy or subscribe.
Yes, live, with the Enterprise live-collaboration seat (the same paid seat that lights up the board and the drawing canvas). Several people can work the same mix at once, with presence and a live status. Without a seat it is a normal single-editor studio.
You can stack up to 24 tracks, 500 clips, and 64 sources, which is plenty for a full arrangement, and mark up to 200 sections. If you hit a cap the studio says so plainly rather than dropping anything. The effects (EQ, compressor, limiter) are all free to use.
Upload a finished track or build one in the studio, balance it, treat it with EQ and a limiter, render it, and give it real catalog details and cover art. A track on FoundryInk is first-class work that streams in the browser and sits right alongside the rest of what you make.
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