FoundryInk Academy Academy / Making your work
Making your work

The Beatboard

A comic or zine now has a work spine: an ordered set of stages across the top of the asset, Beatboard, Script, Storyboard, Pages, Lettering, Publish. The Beatboard is the first stage, where you plan the story as a row of beats before you draw a single panel. You add a beat for each thing that happens, dock the characters and locations it involves, set its page, and then turn the board into that asset's page script in one step. This page covers the spine, the Beatboard itself, and how it feeds the rest of the stages.

Read time about 16 min

1The work spine

Open a comic or zine and the stages run across the top in a fixed order: Beatboard, Script, Storyboard, Pages, Lettering, Publish. That is the order the work moves in: plan the story, write it, rough it out, make the pages, letter them, ship it. Each stage heads its own surface, so clicking a stage switches what you are working on, and each stage has its own address you can link to and come back to. Pages and Publish are always present; the others can be turned off per asset if you do not use them.

The work spine on an issue: Beatboard, Script, Storyboard, Pages, Lettering and Publish.
The work spine on an issue: Beatboard, Script, Storyboard, Pages, Lettering and Publish.See the full screen
The full six stages show on multi-page comics and zines. Other asset kinds show the stages that apply to them (a video has Setup, Studio, Publish; a book has Manuscript and Publish), so you only ever see the stages that asset actually uses.
Pro note
Work left to right. The spine is the order a book comes together, so if you are not sure what to do next, move one stage to the right.

2What the Beatboard is

A beat is one thing that happens in the story. The Beatboard is a board of those beats, laid out as cards you can drag around. There is one board per project, and each asset in the project gets its own row, called a lane, with a coloured band so you can tell lanes apart. When you open the Beatboard from an asset, the board is filtered to that asset's lane, so you see this issue's beats. It is a planning surface only: nothing on it is ever published or seen by a reader.

The Beatboard: the Pieces rail, this asset's lane of beat cards, and the project's assets below.
The Beatboard: the Pieces rail, this asset's lane of beat cards, and the project's assets below.See the full screen
Because the board belongs to the project, the beats for every issue in a series sit on the same board. The asset view just pins it to the one lane you are working on.
Pro note
A beat is a story moment, not a panel. One beat can become several panels later. Plan what happens first, and worry about how many panels it takes when you draw it.

3Add a beat

Hit + Beat in the toolbar to add a card to this asset's lane, then double-click the card to open its editor. It has three fields: What happens (the title), The beat (a short summary in prose), and an optional Page number. The summary is the part that becomes the page's script later, so write it as what you want on the page. A beat with no page still stays on the board; it is reported when you build the script rather than guessed onto a page.

The Edit beat dialog: What happens, The beat, and Page.
The Edit beat dialog: What happens, The beat, and Page.See the full screen
The editor is a window you open by double-clicking a beat, not a panel pinned to the side. A single click only selects a beat (which you will use in the next step); the double-click is what opens it to edit.
Pro note
Put one clear thing in each beat. Several short beats read better than one long one, and they give you cleaner pages when the board becomes the script.

4Dock your cast and locations

Down the left is the pieces rail, which lists the Characters and Settings (locations) from your Codex. To attach one to a beat, click the beat to select it, then click a piece. The rail shows Docking into the beat you picked, and the piece appears as a chip on the beat card. When you build the script, a docked character or location becomes a real reference in it, linked to the same Codex entry.

The Pieces rail, listing the Codex's characters and locations.
The Pieces rail, listing the Codex's characters and locations.See the full screen
Docked pieces shown as chips on a beat card, here Pip and Kitt Frost.
Docked pieces shown as chips on a beat card, here Pip and Kitt Frost.See the full screen
The rail is empty until your Codex has characters or locations in it; it says so, and points you to the Codex to add them. Build your cast there first, and they show up here as pieces to dock.
Pro note
Dock the characters in a beat as you write it. It takes two clicks and it means your script already knows who is in every panel.

5Order the story

The reading order of your beats is their order on the board: by page first, then left to right. So you set the running order by dragging cards, not by numbering them. Drag a card to move it; the board saves the new position when you let go. Pan the canvas by dragging an empty spot or scrolling, and zoom with Ctrl (or Cmd) and the scroll wheel. Fit in the toolbar frames everything again if you get lost.

Reading order comes from position, so dragging a beat earlier genuinely reorders the story. Give beats their page numbers as you go, and the board groups them by page when it builds the script.
Pro note
Lay all the beats down first, then drag them into order. It is easier to see the shape of a story when every moment is already on the board.

6Focus and lock

Two toolbar controls change what you see and what the board may touch. Focus is a pair of pills, This asset and Whole project: it only changes which lanes are shown, and writes nothing. Lock (which then reads Locked) locks this asset's lane against board updates: once locked, the board can no longer write to the asset, and the toast says so. Use the lock when a book's script is settled and you do not want a later board edit to overwrite it.

The Beatboard toolbar, with the This asset and Whole project focus pills.
The Beatboard toolbar, with the This asset and Whole project focus pills.See the full screen
The toolbar menu: Lock this asset and Update the script from the board.
The toolbar menu: Lock this asset and Update the script from the board.See the full screen
The lock is separate from publishing. It protects an asset, published or not, from a board reorganisation writing over its script. Unlock it when you want the board to drive the script again.
Pro note
Switch Focus to Whole project when you want to see a series at a glance, and back to This asset to work one issue. It never changes the beats, only the view.

7Turn the board into the script

This is what the Beatboard is for. Update script turns the lane's beats into that asset's page scripts: one page per distinct page number you set, beats in board order within each page. Each beat contributes a panel (its title) and a description (its summary, with any docked characters and locations as references). You see a preview first, listing what will be added, updated, flagged, or left untouched, and nothing is written until you confirm.

Update the script from the board: a preview of the pages each beat will write.
Update the script from the board: a preview of the pages each beat will write.See the full screen
Update script writes to pages the asset already has. A beat whose page does not exist yet is reported in the preview, not created, so add those pages first if you want them scripted. The board never deletes words you wrote by hand: if you remove a beat, its words in the script are flagged rather than erased.
Pro note
Read the preview before you confirm. It tells you exactly which pages change, so you are never surprised by what the board wrote.

8On to the Script and Storyboard

After the board writes the script, the next stages pick it up. The Script stage is the written issue, page by page, where you refine the panels, dialogue, captions and sound the board laid down. From the Script stage, a Script to storyboard button hangs each page's script onto its matching card on the Storyboard, so your rough-out board carries the words for each page. It annotates the existing page cards; it does not create or move them.

You do not have to start on the Beatboard. If you would rather write straight into the Script, or rough pages on the Storyboard first, you can. The Beatboard is there for when you want to plan the story as beats before you write.
Pro note
The beats become the script, and the script can annotate the storyboard. Each stage hands its work to the next, so planning once saves you retyping later.

9Beatboard, Storyboard, Script: which is which

Three planning surfaces sit next to each other on the spine, and they do different jobs. The Beatboard plans the story: beats and running order. The Storyboard plans the pages: a card per page on an infinite board, where you rough layouts and add sticky notes and arrows. The Script is the words: the panels, dialogue, captions and sound, page by page. Beats become the script; the script can annotate the storyboard.

Sticky notes and arrows belong to the Storyboard, not the Beatboard. The Beatboard's only units are beats and the cast and locations you dock onto them.
Pro note
Beats are what happens, the storyboard is how the pages look, the script is the exact words. If you keep those three jobs separate in your head, the stages stop blurring together.

10What the Beatboard does not do

A few honest edges so you know what to expect. The Beatboard is beats, docked pieces, and page numbers. There are no arrows between beats, no free-floating sticky notes, and no connector lines to draw; that kind of planning is the Storyboard's job. The board is a studio-only planning document, so nothing on it is published or seen by a reader. And it is a shared document rather than a live one: if two people edit it, each sees the other's changes when the board refreshes, not keystroke by keystroke.

Access follows your existing board permissions: anyone who can view the board sees it, and anyone who can edit the board can change it. There is no separate Enterprise seat for the Beatboard.
Pro note
Use the Beatboard for the one job it is good at: getting the whole story down as beats, in order, before you draw. Save the layout thinking for the Storyboard.

Plan an issue on the board

In order. Links into the app. Saved on this device.

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Questions creators actually ask

No. A beat is one thing that happens in the story; a panel is one drawing on a page. One beat can become several panels when you draw it. The Beatboard plans the beats and their order, and Update script turns each beat into a panel-and-description starting point you refine later.

From your Codex. The pieces rail lists your Codex characters (under Characters) and locations (under Settings). If the rail is empty, add them in the Codex first and they appear here to dock onto beats. A docked piece becomes a linked reference in the generated script.

It groups the lane's beats by the page number you gave each one, in board order, and writes a panel (the title) and a description (the summary) to each page. It writes only to pages the asset already has, shows a preview before anything changes, and never erases words you wrote by hand (a removed beat's words are flagged, not deleted). You can also lock a lane so the board cannot write to it at all.

No. The Beatboard is beats, docked cast and locations, and page numbers. Arrows, sticky notes and rough layouts are the Storyboard's job. Reading order on the Beatboard comes from dragging beats into position, not from connector lines.

No. The stages are an order, not a requirement. You can write straight into the Script, or rough pages on the Storyboard, or draw on Pages, in whatever order suits you. The Beatboard is there for when you want to plan the story as beats before writing.

It is a shared document, but not keystroke-by-keystroke live. Two people can open and edit it, and each sees the other's changes when the board refreshes after a save, not instantly. Access uses your existing board view and edit permissions, with no separate Enterprise seat.

It shows on multi-page comics and zines as a full stage. A director can turn the Beatboard stage on or off per asset in the asset's settings, and Pages and Publish always stay on. Other kinds show the stages that apply to them instead.

From beats to a scripted issue

Add a beat for each moment, dock the cast and locations, set the pages, drag them into order, and Update script. You go from a blank board to a scripted issue without retyping the story, and the Script and Storyboard stages take it from there.

Where next?