If you are arriving with a back catalogue, you do not have to rebuild it one asset at a time. The studio's Import tab takes a whole folder (or a zip of it), works out what each piece of it is, uploads it all, and then hands you a review before anything becomes part of your studio. It is built for the big move: hundreds of pages, a shelf of issues, a channel of videos. This page covers the whole path, from picking the folder to publishing what lands, and is clear about what it does and does not do.
This is the bulk path, for bringing an existing body of work in at once. If you just want to make or upload one new thing, that is New asset, covered elsewhere. The Import tab is the opposite: point it at the folder your work is already in, and it plans out every asset inside, uploads the files straight from your machine, and lets you check and fix the whole batch before it creates anything. The promise on the tab says it plainly: bring a whole back catalogue in at once, and get a review before any of it becomes part of the studio.
Go to your Studio and open the Import tab. It appears for anyone who can manage the studio (owner, admin, or an editor). You get two ways in: Choose a folder (drag it in or click to browse, and its sub-folders become separate assets) or Choose a zip (one archive of the whole catalogue, unpacked right in your browser). Pick whichever matches how your work is already organised on disk.
The importer groups per folder, and the rule is simple. A folder with two or more images becomes one comic, with the first image as the cover and the rest as pages in order. A folder (or spot) with a single image becomes one art piece. Each video or audio file becomes its own asset. So the shape of your folders is the shape of your catalogue: one sub-folder per issue, and you get one comic per issue.
The importer works from raw media: images (PNG, JPG, WebP, GIF, AVIF, TIFF), video (MP4, WebM, MOV), and audio (MP3, M4A, WAV, FLAC, OGG, AAC), plus the caption and description sidecars. It is not a comic-archive reader: there is no PDF or CBZ path here, so a catalogue that only exists as flattened PDFs needs its pages as images first. If your work is loose page images and media files, you are exactly who this is built for.
Once you pick your folder, the importer plans it (telling you how many assets it found and how many loose files it will skip) and starts uploading. The files go straight from your browser to storage, not through a middleman, which is how it handles a very large catalogue. You will see it work through phases: working out what the folder contains, registering the assets, then uploading. Keep the tab open until it finishes.
When the upload finishes you land on the batch's review page, and this is the heart of the feature: no assets exist yet. You see every planned item with its kind, its source path, its files and a description, and you sort them out before committing. Every item needs a project to belong to; the quickest way is Use the folder names (which assigns projects from your top folders at once) or Put the rest in a project you pick. You can Edit any item to fix its title, kind, description or project, and Remove one you do not want (with Put back to undo). When it looks right, hit Create these assets.
Committing mints your assets, in slices, into their projects. They arrive as private drafts, in private projects if you made new ones: no access type, no price, not published, not eligible for anything. That is deliberate. The import gets your work into the studio accurately; turning it into published, priced, discoverable work is the normal per-asset job you already know, so from here you open each asset, set it up, and publish when it is ready.
A single batch holds a lot (thousands of assets and tens of thousands of files); if your catalogue is bigger than one batch, it tells you to split the folder and import in parts. A couple of behaviours matter here, so nothing surprises you.
There is a second, different import worth naming so you do not confuse the two. On a single asset you can Export package, and on a project's Assets tab there is an Import button that takes either a folder or a single exported asset package file. That is a faithful, whole-asset transfer (it carries the asset's structure between studios), and it is an Enterprise capability, so it is gated: without Enterprise or a comped switch, it shows an upgrade note instead. Imported packages also land as drafts.
No. Every imported asset lands as a private draft with no price, no access type, and no publish state. Importing only gets the work into your studio; publishing and pricing are the normal per-asset steps you do afterward, whenever you choose.
Not through this tool. The bulk importer reads raw media: page images, video, and audio, plus caption and description sidecars. If your catalogue is PDFs, export each issue's pages to an image folder and import those, or bring a single PDF in through New asset.
Per folder. Two or more images in a folder become one comic (first image is the cover, the rest are pages in order); a single image becomes an art asset; and each video or audio file becomes its own asset. Your folder layout is the plan.
No. There is no separate resume button, but opening the import again and picking the exact same folder continues it: files already uploaded are matched by path and size and skipped, so only the missing ones are sent.
Not immediately. Remove retracts an item so it will not become an asset, but the upload is kept while platform staff review removals, and you can Put it back until then. It is not an instant hard delete.
A single batch holds thousands of assets and tens of thousands of files. If yours is larger, the importer asks you to split the folder and import in parts, which is also easier to review well.
This studio-wide Import tab brings a raw folder or zip of your back catalogue in and is open to any studio manager. The project Assets-tab Import (and Export package) is an Enterprise capability for moving fully-built asset packages between studios. Same word, different feature and gate.
Point it at the folder, let it plan and upload, review the batch, and press Create these assets. A back catalogue that took years to make is now inside your studio as tidy drafts, ready for you to publish at whatever pace suits your story.
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