FoundryInk Academy Academy / Making your work
Making your work

Import your back catalogue

If you are arriving with a back catalogue, you do not have to rebuild it one asset at a time. The studio's Import tab takes a whole folder (or a zip of it), works out what each piece of it is, uploads it all, and then hands you a review before anything becomes part of your studio. It is built for the big move: hundreds of pages, a shelf of issues, a channel of videos. This page covers the whole path, from picking the folder to publishing what lands, and is clear about what it does and does not do.

Read time about 14 min

1What this is for

This is the bulk path, for bringing an existing body of work in at once. If you just want to make or upload one new thing, that is New asset, covered elsewhere. The Import tab is the opposite: point it at the folder your work is already in, and it plans out every asset inside, uploads the files straight from your machine, and lets you check and fix the whole batch before it creates anything. The promise on the tab says it plainly: bring a whole back catalogue in at once, and get a review before any of it becomes part of the studio.

The studio's Import tab: Start an import, and Your imports with one ready to review.
The studio's Import tab: Start an import, and Your imports with one ready to review.See the full screen
Nothing you import is public, priced, or published as a result of importing. Everything lands as a private draft for you to finish. Importing fills your studio; publishing is still a separate, deliberate act per asset.
Pro note
Imported work stays a private draft. You sort, price, and publish each piece afterward, on your own schedule.

2Open the Import tab

Go to your Studio and open the Import tab. It appears for anyone who can manage the studio (owner, admin, or an editor). You get two ways in: Choose a folder (drag it in or click to browse, and its sub-folders become separate assets) or Choose a zip (one archive of the whole catalogue, unpacked right in your browser). Pick whichever matches how your work is already organised on disk.

The Import Assets window: drop files, or choose A whole folder or A zip.
The Import Assets window: drop files, or choose A whole folder or A zip.See the full screen
This studio-wide Import tab is the ungated back-catalogue path: any owner, admin, or editor has it. Do not confuse it with the Import button on a single project's Assets tab, which is a separate Enterprise feature for asset packages (covered at the end).
Pro note
Tidy the folder first. The importer reads your folder structure as the plan, so a few minutes organising on disk saves a lot of fixing in the review.

3How it reads your files

The importer groups per folder, and the rule is simple. A folder with two or more images becomes one comic, with the first image as the cover and the rest as pages in order. A folder (or spot) with a single image becomes one art piece. Each video or audio file becomes its own asset. So the shape of your folders is the shape of your catalogue: one sub-folder per issue, and you get one comic per issue.

A folder of four page images planned as one comic, shown on the import's review page.
A folder of four page images planned as one comic, shown on the import's review page.See the full screen
Sidecar files riding alongside a piece are picked up automatically: a poster image becomes the cover, a .srt or .vtt becomes captions, and a .txt, .md or info file becomes the description. Anything it cannot place is listed for you as not part of any asset, never silently dropped.
Pro note
One sub-folder per issue, pages named so they sort in reading order. Get that right on disk and the importer handles almost everything else.

4What it takes (and what it does not)

The importer works from raw media: images (PNG, JPG, WebP, GIF, AVIF, TIFF), video (MP4, WebM, MOV), and audio (MP3, M4A, WAV, FLAC, OGG, AAC), plus the caption and description sidecars. It is not a comic-archive reader: there is no PDF or CBZ path here, so a catalogue that only exists as flattened PDFs needs its pages as images first. If your work is loose page images and media files, you are exactly who this is built for.

If your back catalogue is PDFs, this tool will not unpack them. Export the pages to images (one folder per issue) and import those, or bring a single PDF in the normal way through New asset instead.
Pro note
Page images beat a baked PDF anyway. Imported as images, every page stays a real page you can reletter, recolour, or replace later.

5The upload

Once you pick your folder, the importer plans it (telling you how many assets it found and how many loose files it will skip) and starts uploading. The files go straight from your browser to storage, not through a middleman, which is how it handles a very large catalogue. You will see it work through phases: working out what the folder contains, registering the assets, then uploading. Keep the tab open until it finishes.

If you do close the tab, nothing is lost and there is no true resume button: just open the import again and pick the exact same folder. Everything already uploaded is recognised by its path and size and skipped, so only the missing files are sent.
Pro note
Big catalogue, slow line? Start it, leave the tab open, go make a coffee. If it does drop, re-pick the same folder and it carries on from where it stopped.

6The review, before anything exists

When the upload finishes you land on the batch's review page, and this is the heart of the feature: no assets exist yet. You see every planned item with its kind, its source path, its files and a description, and you sort them out before committing. Every item needs a project to belong to; the quickest way is Use the folder names (which assigns projects from your top folders at once) or Put the rest in a project you pick. You can Edit any item to fix its title, kind, description or project, and Remove one you do not want (with Put back to undo). When it looks right, hit Create these assets.

Choose projects quickly on the review page: Use the folder names, or Put the rest in and Apply.
Choose projects quickly on the review page: Use the folder names, or Put the rest in and Apply.See the full screen
Edit this item: title, What is it?, project and descriptions, before any asset exists.
Edit this item: title, What is it?, project and descriptions, before any asset exists.See the full screen
You can leave this page and come back; the batch waits under Your imports with a status (Uploading, Ready to review, Creating assets, Imported). The review is where a folder name that made a poor title gets fixed, so it is worth a proper pass rather than a rubber stamp.
Pro note
This is your safety net. Everything is still just a plan here, so rename freely, move things between projects, and drop the stuff that snuck in. Create these assets is the point of no easy return.

7What you get, and finishing it

Committing mints your assets, in slices, into their projects. They arrive as private drafts, in private projects if you made new ones: no access type, no price, not published, not eligible for anything. That is deliberate. The import gets your work into the studio accurately; turning it into published, priced, discoverable work is the normal per-asset job you already know, so from here you open each asset, set it up, and publish when it is ready.

Create these assets, which makes every planned item a private draft in its project.
Create these assets, which makes every planned item a private draft in its project.See the full screen
Because imported assets start fully closed, a huge import cannot accidentally flood Browse or go on sale. You publish on your own timeline, in whatever order you like, and nothing goes live until you do.
Pro note
Do not feel you must publish it all at once. A steady drip of your back catalogue, oldest first, gives new readers a reason to come back for weeks.

8Limits and honest edges

A single batch holds a lot (thousands of assets and tens of thousands of files); if your catalogue is bigger than one batch, it tells you to split the folder and import in parts. A couple of behaviours matter here, so nothing surprises you.

System files like .DS_Store or Thumbs.db, empty files, and loose non-media are reported as not part of any asset rather than becoming junk assets. The importer would rather tell you than guess.
Pro note
Split a giant catalogue by decade or by series and import in a few passes. Smaller batches are easier to review well, and reviewing well is what matters here.

9The other import: whole-asset packages

There is a second, different import worth naming so you do not confuse the two. On a single asset you can Export package, and on a project's Assets tab there is an Import button that takes either a folder or a single exported asset package file. That is a faithful, whole-asset transfer (it carries the asset's structure between studios), and it is an Enterprise capability, so it is gated: without Enterprise or a comped switch, it shows an upgrade note instead. Imported packages also land as drafts.

The rule of thumb: the studio-wide Import tab (this whole page) is the ungated way to bring a raw back catalogue in. The project Assets-tab Import and Export package are the Enterprise way to move fully-built assets between studios. Different jobs, different gates.
Pro note
Raw folders of old work? The Import tab, free to any manager. Moving a finished, structured asset from one studio to another? That is the Enterprise package transfer.

Bring your catalogue in

In order. Links into the app. Saved on this device.

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Questions creators actually ask

No. Every imported asset lands as a private draft with no price, no access type, and no publish state. Importing only gets the work into your studio; publishing and pricing are the normal per-asset steps you do afterward, whenever you choose.

Not through this tool. The bulk importer reads raw media: page images, video, and audio, plus caption and description sidecars. If your catalogue is PDFs, export each issue's pages to an image folder and import those, or bring a single PDF in through New asset.

Per folder. Two or more images in a folder become one comic (first image is the cover, the rest are pages in order); a single image becomes an art asset; and each video or audio file becomes its own asset. Your folder layout is the plan.

No. There is no separate resume button, but opening the import again and picking the exact same folder continues it: files already uploaded are matched by path and size and skipped, so only the missing ones are sent.

Not immediately. Remove retracts an item so it will not become an asset, but the upload is kept while platform staff review removals, and you can Put it back until then. It is not an instant hard delete.

A single batch holds thousands of assets and tens of thousands of files. If yours is larger, the importer asks you to split the folder and import in parts, which is also easier to review well.

This studio-wide Import tab brings a raw folder or zip of your back catalogue in and is open to any studio manager. The project Assets-tab Import (and Export package) is an Enterprise capability for moving fully-built asset packages between studios. Same word, different feature and gate.

Your whole shelf, in your studio

Point it at the folder, let it plan and upload, review the batch, and press Create these assets. A back catalogue that took years to make is now inside your studio as tidy drafts, ready for you to publish at whatever pace suits your story.

Where next?